Episode 13: VR LaboSafe Game - A serious game for chemical labs
VR LaboSafe Game is a serious game that utilises immersive virtual reality to train the safety awareness and safety behaviour in chemical laboratories. In this game, laboratory workers learn to accurately identify risks, minimise these risks and perform experiments safely. Unsafe behaviour and unresolved risks result in simulated consequences that trainees experience without real harm to themselves or others. Try it out yourself! There is a demo version available for the Oculus Quest 2 on this GitHub repository: https://github.com/PhilippeChan/VRLaboSafeGameDemo
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Episode 12: Bringing chemistry to the classroom with a VR fume hood.
Sanne van Loenen has been researching game technologies such as virtual reality to create immersive experiences for young children in the context of chemistry. This research is being conducted at LuGus Studios and in collaboration with KU Leuven.
In this episode, she discusses a virtual reality fume hood which she has been working on which is designed for the classroom.
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Episode 11: Developing chemistry related VR experiences for children with Michael Dumin
In this episode we talk with Michael Dumin, an early-stage researcher at the Department of Chemical Engineering (CIT) at KU Leuven, Belgium. As part of the CHARMING Project, his topic is “Chemistry and chemical-engineering concepts for kids”. He is exploring how fundamental chemical principles are translated into intuitive activities, so that children can learn basic concepts in a playful approach.
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Episode 10: VR/AR for training in the chemical industry.
The use of immersive technologies for training in the chemical industry is growing.
One organisation which has began to develop and implement their own VR and AR training solutions is ACTA.
ACTA is a training and education center for the chemical industry in Flanders, Belgium, in the domain of chemical process techniques, process control technology and safety.
In this episode, we spoke with Sarah Pascal who focuses on digital learning in the organisation. Sarah provides details of the applications ACTA is developing and also offers valuable advice for any organisation looking to implement similar training solutions.
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Episode 9: Perceptions of Digital Games Based Learning in Higher Education?
There is a growing interest in the use of digital games in higher education. In this episode, we talk with Chioma Udeozor about her research into the perceptions and attitude towards the use of games for learning among chemical engineering students at the University Newcastle in the UK.
The Immersive Chemistry Podcast examines the intersection of chemistry, chemical engineering, game design, educational sciences and technology. In each episode we explore the impact of immersive learning research on these fields through interviews and discussion.
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