Damiano Gerli interviews developers new and old to talk about game design and gaming history. Bonus guests might include fellow gaming journalists or anyone wit...
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Episode 25 - Fawzi Mesmar (Ubi Soft, DICE)
Together with Fawzi Mesmar we look back at his long career in gaming, how to handle burnout, the importance of going beyond your limits and working in so many different countries. Fawzi is on Twitter @FawziMesmar
Episode 24 Alex Kanaris-Sotiriou (Roki, Mythwrecked: Ambrosia Island)
I sit down with the creative director of Polygon Treehouse to discuss his years working in the gaming industry, going from Sony to full indie, how to approach indie publishing and his work on his latest game, Mythwrecked: Ambrosia Island.
You can find Alex on Twitter (@Kanaratron, @PolyTreehouse) and find out more about Polygon Treehouse here.
Episode 23 - Richard Moss (Mac games, the Shareware years)
In the final episode of Season 2, I go back in time with writer/producer Richard Moss as we discuss the 80s/90s in playing on an Apple computer and - naturally - the shareware years: where did shareware come from, how did it fade and the different experience between Europe and the United States. Along the way, we also touch upon demo discs nostalgia.
Episode 22 - Xalavier Nelson Jr. (An Airport for Dogs, Hypnospace Outlaw)
I discuss with game designer/writer Xalavier Nelson Jr. the beauty of living in the brainspace of a different world while playing a game, the importance of "choices matter" along with consequences and the way the games we play as kid shape our roles and work as adults.
Episode 21 - Ben Gelinas (Mass Effect 3, Dragon Age Inquisition, Control)
A very pleasant talk with narrative designer Ben Gelinas on the beauty of writing small details for characters in games from AAA like Mass Effect 3 to small indie visual novels like Speed Dating for Ghosts. We also talk about collecting physical games and dwell into a whole forest of obscure titles.
Damiano Gerli interviews developers new and old to talk about game design and gaming history. Bonus guests might include fellow gaming journalists or anyone with interesting stories to share for the listeners.