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Dev to Dev

Alex Sulman
Dev to Dev
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  • Dev to Dev S01 E08 - Matt Brunhofer
    In this episode of Dev to Dev, host Alex Sulman sits down with Matt Brunhofer, a game developer whose unconventional path ran through theater, film, and even EMT work before finding its home in video games. Matt’s journey is about persistence, creativity, and the joy of helping others succeed behind the scenes.   Discovering the Art of Collaboration Growing up in Virginia, Matt’s love of storytelling began with filmmaking and theater. He chased the thrill of live performance—running lights, cables, and stage changes—and found his passion in the teamwork and energy of production rather than the spotlight. That drive to create experiences that move people would later define his life in games.   An Unexpected Breakthrough After studying creative writing at Full Sail University, Matt moved to Los Angeles to pursue screenwriting. A chance look at a job posting at Square Enix led to an unexpected new chapter. Hired as a QA tester on Dissidia Final Fantasy NT, he discovered a workplace full of passionate, creative people who truly loved what they did. “I realized,” he recalls, “this is what I want to do for the rest of my life.”   Building Worlds at ZOS That spark carried him to ZeniMax Online Studios, where he worked on The Elder Scrolls Online and an unannounced MMO. Fascinated by how tools and systems support creativity, Matt transitioned into technical production, helping bridge the gap between developers and the technical teams building the foundation of their games. “Helping others do what they love—that’s what drives me,” he says.   Finding Purpose Behind the Curtain Matt’s story is one of rediscovering purpose. Whether balancing lights in a theater or balancing boss fights in ESO, his passion for storytelling and teamwork shines through. His journey reminds us that creative fulfillment often comes not from the spotlight, but from empowering others to create—and that the path to game development can be as unique as the games themselves.   Find the Podcast in both Video & Audio forms at: Patreon: DevToDevPodcast Spotify: https://open.spotify.com/show/0Rq9lZoWphzXvxkrETrWg0 Instagram: @devto.devpodcast Bluesky: @devtodevpodcast.bsky.social‬ TikTok: @devtodevpodcast YouTube: @DevToDevPodcast Email: [email protected] Chapters (00:00:00) - Interview(00:00:48) - How Starting Playing Video Games Inspired My Career in Film(00:06:59) - Philip Glass on Video Games(00:11:43) - Tom Holland on Playing Video Games and Acting(00:14:38) - WWE Superstar Tyler Oakley on His Acting Training(00:19:30) - What Was It About WWE That Drawed You To Write For The(00:20:37) - How QA at Square Enix Went From Internship to Full-(00:22:30) - How Making a Video Game Was Never Easy(00:26:00) - When I Walk In the Door of Square Enix(00:31:14) - How Zenimax Online's QA Talent Went From Square to(00:34:05) - How to transition from QA to Technical Producer(00:41:17) - Zos on Becoming a Technical Producer(00:46:20) - Has Working in the Industry Affected Your Gaming?(00:49:16) - Have You Played Any MMOs?(00:52:23) - Are You More Of A Multiplayer Gamer or A Single-Player Gamer(00:55:19) - How Does Your Family Support Your Video Game Profession?(00:58:00) - Moving to LA and Starting a Business(00:59:09) - Matt Brunhofer: Which Do You Think Defines You More
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  • Dev to Dev S01 E07 - Orlando Jimenez
    In this episode of Dev to Dev – the podcast about everyday video game developers and why they do what they do every day – I talk with Orlando Jimenez. Orlando’s story is rooted in perseverance and curiosity. From his first encounter with Spider-Man on the Nintendo 64 to shaping combat systems on AAA games, he’s a developer who turned challenges into opportunities and setbacks into stepping stones.   Growing up in the Bronx, Orlando’s love of games began as a personal escape and evolved into a calling. His fascination with what made games feel “right” led him to pursue a degree at Full Sail University, where he faced serious financial and academic challenges. But rather than give up, he pushed forward — retaking classes, refining his skills, working full time during the day whilst studying at night, before graduating with honors.   After building prototypes and reaching out directly to recruiters, Orlando landed an internship at ZeniMax Online Studios that grew into a role as an Associate Combat Designer. Through it all, he’s carried one belief: growth never stops.   Highlights: Early inspiration from Spider-Man on the Nintendo 64 Overcoming setbacks and returning to Full Sail University stronger than ever Landing a combat design role through persistence and self-driven learning Lessons learned about humility, curiosity, and collaboration The importance of fundamentals and empathy in great game design   Thank you for listening and I really hope you enjoyed this episode. Please subscribe in your Podcast App of choice to keep up-to-date with each new episode when it lands. And if you would like to keep the Podcast ad free please consider joining the Patreon. Think of it as a Virtual Tip Jar at a minimum, with the option to upgrade for additional benefits such as: Video Versions of each episode Chapters (00:00:00) - Dev to Dev: Orlando's Story(00:00:46) - In the Elevator With Video Game Legends(00:01:42) - The First Video Game You Played(00:04:43) - How Spider Man Inspired The Making of Video Games(00:06:31) - When I Was a Gamer: Spider Man N64(00:08:28) - How to get your degree in game design(00:13:20) - Did You Compete With Yourself While Studying?(00:16:58) - The Desire to Make Things Better(00:18:45) - Post-School: Learning to Make Games(00:25:37) - "It's okay if it doesn't work..."(00:29:57) - Tom Brady on the team's(00:30:18) - ZeniMax's 3 Year Capstone(00:36:42) - Unreal Engine 2 Demo(00:40:49) - The ESO Job Interview(00:42:54) - Combat Designer on The Internship(00:47:39) - Battlefield 1: A Natural Transition(00:49:13) - In the Elevator With Designers(00:50:35) - Having a dual role at Work(00:53:42) - Does Your Family Understand How Much You Do?(00:55:32) - How Combat Design Affects The Game(00:59:38) - Uncovering the Stories of Video Games(01:00:40) - Be Curious About Your Work
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  • Dev To Dev S01 E06 - Leamon Tuttle
    In the next episode of Dev to Dev – the podcast about everyday video game developers and why they do what they do every day – I sit down with Leamon Tuttle to explore how his path from philosophy student and artist led him to take on the position of “Loremaster” – a role rarely filled and easily mis-understood. Leamon’s career in games is a masterclass in embracing the unexpected. A Maryland native who grew up surrounded by couch co-op classics like GoldenEye and Zelda, he followed his passions for Philosophy and Art before ultimately finding his place in game development. Leamon initially pursued his dream of making games via an animation school, only to realize that the highly technical side of 3D modeling wasn’t for him. But that artistic training, combined with his academic background in philosophy, gave him a unique way of thinking about stories and ideas. When a QA opening at ZeniMax appeared, he took it as a chance to learn more about how games are made and potentially find his way into Concept Art. Inside ZeniMax, Leamon’s gift for writing quickly became apparent. He began reviewing quests, collaborating with narrative designers, and learning how great stories are built from player interaction. Eventually, he joined the writing team and became a principal writer on major Elder Scrolls Online expansions before stepping into the role of Loremaster. For Leamon, lore isn’t about limits – it’s about structure and opportunity. He describes how working within an established IP provides creative direction rather than restriction, and how his role often balances protecting canon with supporting gameplay innovation. He also reflects on games’ power to build communities, connect friends across decades, and tell stories that can make players think deeply about the world around them. Leamon’s story is a testament to creative adaptability. From traditional artist to worldbuilder, his journey proves that every step – even the unexpected ones – can lead to meaningful storytelling. His time as Loremaster highlights the importance of blending narrative depth with interactivity, and the joy of crafting worlds that feel truly alive. Thank you for listening and I really hope you enjoyed this episode. Please subscribe in your Podcast App of choice to keep up-to-date with each new episode when it lands. And if you would like to keep the Podcast ad free please consider joining the Patreon. Think of it as a Virtual Tip Jar at a minimum, with the option to upgrade for additional benefits such as: Video Versions of each episode Occasional additional Shows Direct access to me and the show ⁠ Chapters (00:00:00) - Dev to Dev: Leeman Tuttle(00:00:54) - What First Got You Inspired By Video Games?(00:01:42) - The Legend of Zelda(00:03:09) - Growing Up An Indie Video Game Player(00:08:43) - How To Make a Video Game(00:13:09) - Making Videogames Was My Passion(00:14:53) - How To Break Into The Video Game Industry(00:17:54) - Limits to Video Game Development(00:20:41) - Getting your foot in the studio with ZeniMax QA(00:23:34) - Writing Was a Passion of Mine(00:25:46) - Writing Made in Video Games(00:28:19) - The Story of The Elder Scrolls Online(00:32:35) - The Elder Scrolls: Story Writing(00:34:58) - The Loremaster: Wasn't Planned(00:37:20) - The difference between the Principal Writer's Role and the Loremaster(00:40:13) - The Lorax: Constraints(00:47:53) - How Has Your Role Impact Your Gaming Life?(00:53:20) - "It's Healthy"(00:53:52) - Are You Able to Get Your Dad To Play Video Games?(00:56:11) - Lehman on 'Law and Order': A Personal Experience
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  • Dev to Dev S01 E05 - Nick Heindl
    In this episode of Dev to Dev – the podcast about everyday video game developers and why they do what they do every day – I sit down with accessibility designer Nick Heindl to explore his journey from a small town in Wisconsin to shaping inclusive design in AAA development. Nick’s story is one of persistence and empathy, rooted in both personal struggle and a love for games that often sat outside the mainstream. From teaching himself multiplication through Number Munchers on the Apple II to obsessing over quirky N64 titles like Conker’s Bad Fur Day and Harvest Moon 64, Nick’s influences set him on a unique creative path. After studying computer science and linguistics, Nick began to see the possibility of game development as a career. An internship at Amazon confirmed that big tech wasn’t the right fit, while Raven Software revealed that meaningful opportunities could exist closer to home than he had ever imagined. From Raven to PUBG, and eventually to ZeniMax Online Studios, Nick’s journey reflects a constant drive to connect technical engineering skills with creative design. Along the way, Call of Duty Online introduced him to an entirely different cultural lens on games—an experience that reinforced his appreciation for diverse perspectives. Most of all, Nick’s story is about empathy. Having experienced firsthand what it felt like to be othered in school, he carried that awareness into his work, championing accessibility long before it was an industry-wide conversation. At ZeniMax, that passion became a full-time role—bringing his journey full circle. Nick’s reflections highlight how game development isn’t just about code or design, but about people. His story is a reminder that games can and should be for everyone. Thank you for listening and I really hope you enjoyed this episode. Please subscribe in your Podcast App of choice to keep up-to-date with each new episode when it lands. And if you would like to keep the Podcast ad free please consider joining the Patreon. Think of it as a Virtual Tip Jar at a minimum, with the option to upgrade for additional benefits such as: Video Versions of each episode Occasional additional Shows Direct access to me and the show ⁠Patreon.com/DevToDevPodcast⁠ Also please reach out if y... Chapters (00:00:00) - Dev to Dev: Nick Heindle(00:00:54) - What Was The First Video Game You Played?(00:04:25) - Coming soon: Living in Wisconsin(00:06:17) - Growing Up With My Half-Brother(00:12:18) - Stardew 2: Harvest Moon(00:14:32) - How Did You Become a Game Developer?(00:21:12) - Making a Game in Computer Science(00:25:20) - Making Video Games Was Never my Goal(00:31:58) - The battle for equality(00:32:09) - Starting at Activision as an Intern(00:36:11) - Mixing Cultures: Call of Duty Online(00:42:40) - Call of Duty Online: The Weird Side(00:52:35) - Pushing the issue of game accessibility(00:54:09) - Disability in the Making of Minecraft(00:59:25) - How Does Your Family Understand Your Work?(01:05:30) - Dota 2's Story(01:06:34) - Making Ready for Dark Souls
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  • Dev to Dev S01 E04 - Paul Dziadzio
    In this episode of Dev to Dev – the podcast about everyday video game developers and why they do what they do every day – I sit down with Paul Dziadzio, a Senior Gameplay Programmer. Paul’s journey is rooted in a love of storytelling and systems, from early memories of Lord of the Rings and Dungeons & Dragons to discovering programming in high school. College at Michigan State not only provided structure but introduced him to a community that pushed him toward AI, opening the door to industry connections and a lifelong fascination with how code and design intersect. Paul’s first steps into the industry took him through internships and contract work before landing at S2 Games, where he wrote AI for Heroes of Newerth. That experience set him on a path toward larger challenges, including the scale of Planetside 2, where thousands of players created problems as complex as they were exciting. For Paul, AI is where programming meets design — a space where clever systems can shape player perception and experience. He highlights examples like Halo’s deliberate first-miss sniper and Half-Life’s illusion of ambushes as proof of how design and engineering combine to create memorable moments. Living with ADD has been both a challenge and a strength for Paul. Diagnosed later in life, he reflects on how time blindness and focus struggles pushed him to develop habits like detailed note-taking, while also giving him the ability to juggle complex systems with creativity. What once felt like a hurdle became a superpower that fueled his problem-solving career. Listeners will come away with a deeper appreciation for the invisible craft of AI programming, and for how personal challenges can be transformed into strengths in the world of game development. Thank you for listening and I really hope you enjoyed this episode. Please subscribe in your Podcast App of choice to keep up-to-date with each new episode when it lands. And if you would like to keep the Podcast ad free please consider joining the Patreon. Think of it as a Virtual Tip Jar at a minimum, with the option to upgrade for additional benefits such as: Video Versions of each episode Occasional additional Shows Direct access to me and the show Patreon.com/DevToDevPodcast Also please reach out if you have any questions, thoughts, comments, guest suggestions, or ideas! [email protected] You can find Paul at: Paul Dziadzio | LinkedIn Chapters (00:00:00) - Dev to Dev: Paul Jadro(00:00:49) - What First Made You Fall in Love With Video Games?(00:07:31) - Rebellion vs. Doom(00:09:28) - How I Learned To Make Video Games(00:12:43) - How Did I Get Into Programming?(00:16:52) - Want to Make a Game? Go to College!(00:20:21) - Making Game Development in College(00:22:04) - Graduating from college(00:24:56) - Dota 2's AI programmer(00:28:13) - How to Make a Good AI Program(00:31:26) - How Design Came to Be(00:37:35) - How To Make a MMO.(00:40:11) - How has working as a programmer affected the way you play games?(00:46:20) - Addiction to Work(00:55:29) - How Does Your Family Relate To Your Work?(00:57:58) - Paul Feist on The Path to Making Video Games
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Dev to Dev is the podcast about everyday Videogame Developers and why they do what they do every day - the animators, engineers, artists, producers, and designers whose work shapes the games we play. Hosted by Alex Sulman, a veteran of nearly three decades in the industry, the show highlights the passion, challenges, and personal journeys of those often overlooked in gaming’s spotlight. Inspired by Greg Miller’s 2015 Game Awards speech recognizing a developer in the credits of a game he'd just finished, Dev to Dev continues that spirit of appreciation, giving voice to the people behind the craft. Each week, the podcast aims to offer thoughtful, positive conversations about connection, creativity, and the human side of game development, providing insight into both the rewards and personal challenges of making video games a livelihood. Find the Podcast at: Patreon: DevToDevPodcast Instagram: @devto.devpodcast Bluesky: @devtodevpodcast.bsky.social‬ TikTok: @devtodevpodcast YouTube: @DevToDevPodcast …and please drop me an email if you have any questions, thoughts, comments, guest suggestions, or ideas to [email protected]
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