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Script Lock

Podcast Script Lock
Max Folkman, Nick Folkman
Writers Max and Nick Folkman sit down with other writers and developers to discuss storytelling in video games.

Episodi disponibili

5 risultati 78
  • Jaclyn Seto & Christal Rose Hazelton
    Moving on from our GDC episodes, we're back with Jaclyn (Writer at Respawn Entertainment on Apex Legends, instructor & student mentor at Vancouver Film School. Previously a Writer on RPG Puzzle Legends and Merge Tales for Microfun) and Christal Rose (previously a Writer at Respawn Entertainment on Apex Legends and an Associate Writer on Hogwarts Legacy at Avalanche)! Together we discuss writing fanfiction, doing work you’re proud of without getting too attached, finding a way into a character, being funny on demand, self-imposed rules, whether their writing styles have changed over the years, writing with constraints, worldbuilding pet peeves, most overused words, what practice would they standardize across the industry, and common themes in their writing.Our Guests on the InternetJaclyn's Twitter, Website, and Lore Trailer for Alter. Christal Rose's Twitter, Website, and Lore Trailer for Conduit. Stuff We Talked AboutJaclyn and Christal Rose's GDC talk: Creating Diverse Characters: Writing What you Know and Don'tThe Gasoline Baby NPC Convo in Marvel's Spider-Man 2Our theme music was done by Isabella Ness, and our logo was created by Lily Nishita.
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  • The GDC 2024 Grab Bag Episode
    Hey hey! We're back with our second episode that we recorded at this year's GDC, and it's a doozy! In a switch from how we normally do things, we brought a grab bag of simple questions to the conference and hit up people who were free, and so y'all get to see how everyone's answers differed. In our first group, we had Ben Starr (actor, Final Fantasy XVI), Alexa Ray Corriea (senior writer at Cliffhanger Games on Black Panther), Kait Tremblay (narrative director at Soft Rains), and Kelsey Beachum (writer / narrative designer). In our second group (starting at 35:21) we had Adam Dolin (writer), Kate Dollarhyde (senior narrative designer at Obsidian Entertainment), and Kelsie Mhoon (senior narrative designer at Obsidian Entertainment on The Outer Worlds 2). Our third group (starting at 1:19:39) had Emma Kidwell (writer at Firaxis), Nessa Cannon (game writer), and Calliope Ryder (lead producer Weta Workshop on Tales of the Shire). And we closed things out (at 1:47:33) with Chandana Ekanayake (co-founder / creative director of Outerloop Games, and director of Thirsty Suitors). Topics include: hobbies that aren't related to game development, current game of the year, favorite villains / antagonists, a time you messed up and what you learned from it, how you stay positive, games you keep returning to, favorite choice you've ever made in a game, people in this industry who did something nice for you, favorite NPCs, games you're always referencing that nobody else has ever heard of, games that made you think differently about something, first game you played where the story really affected you, what you'd force devs to change during production, games you wish you'd gotten to work on, how to get team members to read documentation, something in your process that saves a ton of time, advice for people wanting to get into game narrative,  and so SO much more it's kinda insane!!!Our Guests on the InternetGroup 1: Ben Starr, Alexa Ray Corriea, Kait Tremblay, Kelsey BeachumGroup 2: Adam Dolin, Kate Dollarhyde (wants you to play Pillars of Eternity II: Deadfire), Kelsie Mhoon (wants you to play Jak 2)Group 3: Emma Kidwell (wants you to play Hindsight and Midnight Suns), Nessa Cannon (wants you to wishlist Star Trucker), Calliope Ryder (wants you to wishlist Tales of the Shire)Group 4: Chandana Ekanayake (wants you to play Thirsty Suitors)Stuff We Talked AboutPrince of Persia: The Lost CrownFinal Fantasy VII RebirthDave the DiverChants of SenaarGarden GalaxyAdvent RisingPrey - MooncrashPyre Original SoundtrackLonely Rolling Star - Katamari DamacyAquatic Ambiance - Donkey Kong CountryLiberi Fatali - Final Fantasy VIIITony Hawk's Pro Skater 3 creditsAnna Megill's Game Writing GuidesAdam's LLVTR game writing class is no longer being offered otherwise we'd link it :'[Packing Up the Rest of Your Stuff on the Last Day at Your Old ApartmentDredgeGrowthNina Freeman's GamesFull ThrottleBellatroA Short HikeLong Live the QueenGame Dev StoryOur theme music was composed by Isabella Ness, and our logo was created by Lily Nishita.
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  • Duncan Crabtree-Ireland & Sarah Elmaleh
    Coming to you NOT LIVE from GDC, we've got a special episode of the podcast covering SAG-AFTRA's negotiations with game studios! Duncan Crabtree-Ireland (National Executive Director and Chief Negotiator for SAG-AFTRA) and Sarah Elmaleh (Chair of the SAG-AFTRA Interactive Media (IMA) Negotiating Committee, as well as actor in titles like Helldivers 2, Hi-Fi Rush, Halo Infinite, Gears 5, Afterparty, and Gone Home, and VO Director for titles like Goodbye Volcano High, The Wreck, and Fortnite) join us to discuss the overall situation as regards to the potential strike, the issue of Artificial Intelligence, studios trying to exempt certain types of performances from AI protections, dealing with the convenience bargaining group (aka the studios), their experiences at GDC, the ways devs can support SAG's members, if there's been anything they learned at the conference this week that surprised them, how people can get more involved in organizing, whether the negotiations for this year are different than the ones for last year, next steps, how they keep themselves relaxed during these stressful times, and much more!Our Guests on the InternetDuncan on TwitterSarah on Twitter, and you should listen to Eggplant: The Secret Lives of Games PodcastStuff We Talked AboutSAG-AFTRA 2024 Tiered Budget Independent Interactive Media AgreementOur theme music was composed by Isabella Ness, and our logo was created by Lily Nishita.
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  • Stephen Rhodes & Danny Homan
    First ep of 2024! We've got Stephen (scriptwriter and narrative designer, currently Narrative Director on Motive's untitled Iron Man project in collaboration with Marvel Games. Previously a Senior Writer on Vampyr and Greedfall, Associate Narrative Director/Lead Narrative Designer on Call of Duty Modern Warfare 3, Lead Narrative Designer/Senior Story Designer on Call of Duty: Vanguard, Lead Scriptwriter on Immortals Fenyx Rising, Senior Scriptwriter on Assassin’s Creed Odyssey, and more) and Danny (lead writer at Respawn Entertainment where he’s worked on Star Wars: Jedi Survivor. Previously a lead writer on Borderlands 3, its dlc, and Borderlands 2, as well as Battleborn and one of its story operation DLCs. He was also a narrative design consultant for Eko, a story consultant for Unbound Creations, lead writer for Ansimuz Games’ Elliot Quest, and writer for My Evil Twin Gaming Corp, Trendy Entertainment, and TRU Darknet) in to talk about the UT Denius-Sams Gaming Academy, accountability in writing, having the spine of the story figured out in pre-production, communicating changes that affect other departments, being custodians of story, soft skills, unlearning bad habits, getting better at pitching, building teams, their most used words, staying open to new ideas without losing sight of the vision, taking and prioritizing feedback, and letting go of your projects after they’re released.Our Guests on the InternetStephen's Twitter.Danny's Website and Substack.Our theme music was done by Isabella Ness, and our logo was created by Lily Nishita.This episode was brought to you by Backlight Gem. If you're a narrative designer or writer in the world of video games, Gem is a powerful tool that empowers you to bring your stories to life by streamlining the narrative design process from ideation to release. Learn more at https://bit.ly/Gem-Script-Lock
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  • Alexa Ray Corriea & Ben Starr
    Happy Holidays! We're closing out this year with the absolutely amazing Alexa Ray Corriea (Writer and narrative designer currently working on Black Panther in partnership with Marvel Games and EA, serving as both a writer and systems designer. Previously she worked on Aztech: Forgotten Cods, Call of Duty: Vanguard and the Call of Duty: Warzone Pafcific live service game, Bugsnax, and Middle-Earth: Shadow of War. She’s also currently writing a book about the Kingdom Hearts series under Limited Run Games’ Press Run publishing division) and Ben Starr (Actor who has appeared in such games as Final Fantasy XVI as Clive Rosfield, Arknights as Sharp, Warframe: 1999 as Arthur, and has acted in shows like You, Trying, Jamestown, Dickensian and more), and they join us to discuss their favorite game performances growing up, working in games being like the wild west, being kind in this industry, looking at the jobs you don’t get/obstacles you face in another light, skills that are unique to games, banned words in scripts, being given the opportunity to add your ingredients to projects, the themes and kinds of stories that Alexa keeps returning to in her writing, the way games portray intimacy, IP white whales, stuff they do for their storytelling to help develop it, how they stay open-minded to unexpected ideas without losing shape of their visions, and a tonnnnnnnnnn more!Our Guests on the InternetAlexa's Twitter, and check out Black PantherBen's Twitter, and check out Warframe: 1999Stuff We Talked AboutFinal Fantasy XVIDie-Hardman's Confession from Death StrandingBen's official audition to play MarioA Thorough Look at Mass Effect by Noah Caldwell-GervaisChained EchoesKingdom HeartsThe Worst Person in the WorldMass Effect 2Legacy of KainThe Legend of Zelda: Tears of the KingdomPeople, Places and ThingsLuthen Rael's Monologue from AndorSeveranceOur theme music was done by Isabella Ness, and our logo was created by Lily Nishita.This episode was brought to you by Backlight Gem. If you're a narrative designer or writer in the world of video games, Gem is a powerful tool that empowers you to bring your stories to life by streamlining the narrative design process from ideation to release. Learn more at https://bit.ly/Gem-Script-Lock
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Writers Max and Nick Folkman sit down with other writers and developers to discuss storytelling in video games.
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