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PodcastTempo liberoReading D&D Aloud

Reading D&D Aloud

Ben Riggs
Reading D&D Aloud
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5 risultati 66
  • Secrets of the Bestselling D&D Adventure of All Time- Ep 66
    Our guest tonight is a giant in the realms — literally and figuratively. Richard Baker is a legendary Dungeons & Dragons designer, novelist, and world-builder whose fingerprints are all over the game we love. He’s helped shape settings like the Forgotten Realms, Birthright, and Alternity. He designed iconic adventures. He wrote novels that bring fantasy worlds roaring to life. With all that experience, it is certain sure Rich knows how to roll natural 20s on creativity. So grab your dice and brace for adventure — Richard Baker is in the house! Support the podcast and get extra content on Patreon here: https://www.patreon.com/u121641556?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink
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  • Solving the Mysteries of the D&D Business: A Gen Con 2025 Seminar- Ep. 65
    D&D is bigger than it has ever been, but being a D&D fan in 2025 is deeply confusing.  The questions come on and on. Why do extensive promotion of a virtual tabletop for D&D, Sigil, and then give it no marketing at rollout and kill it a month later?  Why has there been an exodus of staff from the company?  Why, after a golden age during the game’s 5th edition, has Wizards struggled to find traction since the debut of 2024 D&D? In this seminar from Gen Con 2025, I try to answer a bunch of these questions.  Listen, and enjoy! Support the podcast and get extra content on Patreon here!
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  • Is WotC Mucking this Up? Ep. 64
    Is Wizards messing this up? We discuss with two titans of the TTRPG industry! First up, David M. Ewalt – journalist, editor, and author of the engaging and wonderful Of Dice and Men. He is currently the editor in chief of Scientific American, which may make him the most prestigious personage I’ve ever had on this podcast. He is also the author of Defying Reality: The Inside Story of the Virtual Reality Revolution and has worked at Forbes and the Wall Street Journal. Welcome David!  And then there’s Sean McCoy, the creative whirlwind behind Mothership, the award-winning sci-fi horror RPG that has taken the RPG scene by storm. Mothership is tense, terrifying, totally unforgettable, and yet somehow rules light! He is without a doubt a hot shot of 21st century game design, and he’s a real “get” for the podcast. Welcome Sean! Support the podcast and get extra content on Patreon here!
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  • OSR Secrets Revealed! Ep. 63
    This week, we go deep into the Old School Revolution with Old School Essentials creator Gavin Norman and Josh McCrowell of His Majesty the Worm! Gavin Norman is the mind behind some of the most exciting work in the modern OSR scene. He is best known for Old-School Essentials, the gold standard for clean, accessible retro-gaming rules that have brought thousands of new players into old-school play. His work doesn’t just celebrate the roots of tabletop RPGs—it refines them, making them sing with clarity and style. If you’ve ever cracked open an OSE book, you know exactly what I mean: sharp design, killer layout, and an unwavering love for the game. Gavin Norman is, simply put, one of the defining voices of today’s old-school revolution. Josh McCrowell is the creator of His Majesty the Worm—a deeply weird, beautiful, and melancholy dungeon crawler that uses tarot cards as its core mechanic. It’s also up for an ENNIE this year! Josh is also one of the brains behind Knock Magazine, that gloriously chaotic love letter to the DIY RPG scene, packed with ideas, art, and inspiration. His work blends creativity with a genuine sense of wonder. Josh McCrowell is a designer who reminds us that the dungeon isn’t just for killing monsters—it’s for exploring what it means to be alive. Find Gavin's work on OSE here! https://www.exaltedfuneral.com/pages/old-school-essentials Acquire Josh's brilliant game here: https://www.hismajestytheworm.games/#h.mvmqxy70j0s9 Ben's Gen Con seminar this year is entitled "Solving the Mysteries of the D&B Business." He's interviewed dozens of former and current WotC employees, and has real answers to questions we all have about the game. Why do extensive promotion of a virtual tabletop for D&D, Sigil, and then give it no marketing at rollout and kill it a month later? Why has there been an exodus of staff from the company? Why, after a golden age during the game’s 5th edition, has Wizards struggled to find traction since the debut of 2025 D&D? These questions and more Ben will attempt to answer in his sold-out Gen Con seminar! Given demand, Ben is going to livestream a rehearsal of the show on Zoom on Tuesday, July 29th, at 9 PM EST/ 6 PM PST. But the only way you can listen is by being a Patreon subscriber! It's only $3 a month. Click here to join now! https://www.patreon.com/user?u=121641556&utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink  
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  • Is this the Best RPG Book of All Time? Ep. 62
    My guest tonight is a legend in the world of game design and storytelling. Richard Dansky is best known as the mind behind some of the darkest and most compelling corners of the World of Darkness. He served as the developer for Wraith: The Oblivion and helped shape the haunting masterpiece Charnel Houses of Europe: The Shoah, one of the most powerful books ever written for a roleplaying game. But Richard’’s also a veteran of the video game industry, working as a writer and narrative designer. My favorites there include the 2004 Far Cry and Driver. He’s a novelist, a storyteller, and someone who knows how to make horror feel deeply, uncomfortably human. Cough cough soulforging. My next guest is a name well-known to fans of classic fantasy RPGs—Lou Prosperi. Lou was the developer of Earthdawn at FASA, the beloved post-apocalyptic fantasy game where magic, horror, and high adventure collide. His work helped define the rich, mythic tone of that setting, making Earthdawn one of the most unique fantasy RPGs of the 1990s. I would like to start with a summary of the book we are going to discuss, and just to be clear, we will be covering some disturbing stuff today. I cried reading this book, which I think is a first for a TTRPG book, and it would not surprise me if I cried during this discussion, so I am just laying that out there now.   Charnel Houses of Europe: The Shoah is a profound, unsettling supplement that turns the Holocaust into a haunting Wraith narrative—melding historical documentation with metaphysical resonance. It looks at what happens when millions of dead arrive in the afterlife all at once. It causes a crisis in the hierarchy, the rather nasty government ruling the western afterlife. The response is actually quite remarkable. In an arrangement called the Covenant of the Millions, they decide to give space to the dead of the Shoah for them to govern themselves. They also decide to allow the Shoah dead to hunt down Nazis in the afterlife.   Its strength lies in its gravity and respect for the subject: it’s not a casual horror romp, but a rigorous, emotionally charged exploration. For Storytellers aiming to address trauma, memory, and unresolved spirits, this book offers compelling—and deeply sobering—tools. It’s from White Wolf’s Black Dog Gaming imprint, which means Use with care: it's intended for mature, sensitive gamers, and its impact depends heavily on tone, preparation, and player trust. I’d say the same for this conversation. You can pick up Lou's great books on Disney's imagineering here! Read Rich's book on surviving the video game industry as a writer here!  
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Su Reading D&D Aloud

It's like Bible study for D&D fanatics! Slaying the Dragon author and historian Ben Riggs & TRPG scholar Dr. Scott M. Bruner read and analyze the most sacred texts of Dungeons & Dragons (from original edition rules to modern adventures)! They are often joined by special guests, including current and former Wizards employees, contemporary academics, and modern designers, to meditate on the inspirations, ambitions, past & future of the medium of tabletop roleplaying. Listen to a historian, an academic, and some special guests read D&D texts aloud and comment on them!
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