Jake Birkett: Making Indie Games For 20 Years, Unity vs Custom Engine, Indie Survival | Ep. #051
I chat with the Jake Birkett about how he survived as an indie for decades.► Check out Viverse: https://viverse.com/BRUSH► Check out Forbidden Solitaire: https://store.steampowered.com/app/3414580/Forbidden_Solitaire/► Learn how to make a game studio from your bedroom, free: https://www.fulltimegamedev.com/opt-in-how-to-make-six-figures
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Stirling Rank: How He Sold 9 Million Copies Of His Game, 8 Years Of Dev, Unity v Unreal | Ep. #050
I talk with Stirling Rank about his game Ready or Not, and how he sold 9 million copies...► Check out Bezi► Play Ready or Not► Get 50% off Full Time Game Dev for the next several days
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Julian Ball: Releasing His 8 Year Dream Game (& How It Went), Staying Motivated, Burn Out | Ep. #049
I chat with Julian Ball about his 8 year project, and he reveals his final launch numbers...► Play Len's Island► Get 50% off Full Time Game Dev► Wishlist Twisted Tower
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Fredrik Präntare: How He Sold Millions Of Copies, Solo Dev vs. Team, 3 Years On 1 Game | Ep. #048
I chat with Fredrik Präntare about how he sold millions of copies of his game. ► Check out Bezi► Follow Fredrik
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DevDuck: Switching To Godot, Making Games Alone, 5 Years On 1 Game, Staying Motivated | Ep. #047
I chat with the popular game dev YouTuber DevDuck about his 5 year project, working completely alone in Godot.► Check out Xsolla► Follow DevDuck
Discover how you can make independent games from the comfort of your own home. Listen to stories from Thomas Brush and his guests, all indies making a full time living making their own indie games. Please subscribe, leave a review, and check out our free game kit, courses, and more (links in the episode descriptions)!